Seven relics. Three are hidden. The keep will not tell you where.
RELICS
0 / 7
SECRETS
0 / 4
TIME
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The Vault
WASD walk · drag the mouse or arrow keys to look ·shift run · space jump · E interact
Four relics sit in plain sight. Three do not. The keep hides a false wall, a shaft beneath the well, and a chamber below the courtyard. Nothing will tell you where — but the world will show you if you look. Double-click the view to lock the mouse if you prefer that.
Three screens in the world: two in the tavern, one above the gate. Creative rotates every nine seconds. An impression only counts while a screen is inside the camera frustum AND within reading distance — the difference between an honest CPM and a fraudulent one.
Secrets are real geometry, not triggers — the hidden rooms exist from the start, you simply cannot reach them. The false wall opens when the blue sconce beside it is lit, and nothing tells you that; the sconce burning a different colour is the hint. Built to VISUAL-STANDARD.md · CR AudioViz AI · EIN 39-3646201